Downloads


Downloads

Code/Binaries

Shaun' Simple Ray Tracer
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Shaun' RealTime Ray Tracer
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Kataklism Demo
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Publications

PhD Dissertation:

Fast and Accurate Visibility Preprocessing
By Shaun Nirenstein, 2003 PDF.

Conference/Workshop:

Denis Haumont, Otso Mäkinen and Shaun Nirenstein,
A low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries,
Rendering Techniques 2005: Proceedings of the 16th Eurographics Symposium on Rendering,
211-222, Konstanz, Germany, June 2005. PDF Bibtex

Shaun Nirenstein and Edwin Blake,
Hardware Accelerated Aggressive Visibility Preprocessing using Adaptive Sampling,
Rendering Techniques 2004: Proceedings of the 15th Eurographics Symposium on Rendering,
207- 216, Norrköping, Sweden, June 2004. PDF Bibtex

Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James Gain and Edwin Blake,
Accelerating Ray Shooting Through Aggressive 5D Visibility Pre-processing,
Afrigraph: Proceedings of the 2nd international conference on Computer graphics, virtual reality,
visualisation and interaction in Africa. pg. 95 - 100, 2003. PDF Bibtex

Shaun Nirenstein, Edwin Blake and James Gain,
Exact From Region Visibility Culling,
Rendering Techniques 2002: Proceedings of the 13th Eurographics Workshop on Rendering,
Springer-Verlag, 191 - 202, Pisa, Italy 2002. PDF Bibtex

Shaun Nirenstein, Edwin Blake, Simon Winberg and Ashton Mason,
Hierarchical Level of Detail Optimisation for Constant Framerate Rendering of Radiosity Scenes,
Proceedings of SAICSIT 2001 (Superseded by SACJ publication)

Refereed Journal:

Shaun Nirenstein, Edwin Blake, Simon Winberg and Ashton Mason,
Hierarchical Level of Detail Optimisation for Constant Framerate Rendering of Radiosity Scenes,
South African Computer Journal,
No. 29, pg. 32 - 40, November 29 - December 2002. PDF Bibtex

Videos

Caveat Demo Video
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Aggressive Visibility Preprocessing Demo Video
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aggressive.mp4

Aggressive Visibility Raw Data Video (2million triangles)
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Aggressive Visibility Raw Data Video (5million triangles)
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