My Projects
![]() | CAVES Project:The Collaborative African Virtual Environment System project is a virtual environment authoring tool that enables non-programmers to build customizable virtual environments. More... |
![]() | POSTFeko:POSTFeko is a tool for visualizing the output of the FEKO system for electromagnetic problem analysis. More... |
Exact From Region Visibility Preprocessing:I have developed a tractable method for computing the exact visibility set from a given volumetric region in space. More... |
Hardware Accelerated Visibility Preprocessing:As part of my research I developed a system for utilizing graphics hardware to accelerate the generation of offline visibility data that can be used to accelerate online rendering. More... |
![]() | Accelerating Ray Shooting Through Aggressive 5D Visibility PreprocessingA natural extension of my hardware accelerated 3D volumetric visibility approach exists in 5D. This translates to a method for rapidly resolving ray-scene intersections. More... |
![]() | Hierarchical Level of Detail Optimization for Constant Frame Time Rendering of Radiosity Scenes:This is some research I did a little while back. We developed a technique for rendering radiosity scenes at constant FPS rates utilizing a hierarchical level of detail optimization that we apply to the illumination hierarchy of radiosity scenes. More... |
![]() | SSRT:Shaun's Simple Ray-Tracer is a monte-carlo pathtracer that utilizes stratified importance sampling to generate high quality images. More... |
![]() | SRRT:Shaun's Realtime Ray-Tracer is a simple hacky attempt to achieve real-time ray-tracing. Generalization is thrown to the wind, but look at those FPS. More... |
![]() | Kataklism:A graphics demo written for fun back in '93 in the tradition of scene.org, back when PCs had no floating point co-processors and dinosaurs roamed the earth. More... |






